Security
Starts with Taser and Flashlight. 150% sanity retention is the highest of any combat class. The de facto meta pick for front-desk operations.
Classes define a player's role on the night shift. They determine inventory capacity, movement speed, sanity retention, and the starting loadout. Most teams run a hybrid of two or three classes.
Starts with Taser and Flashlight. 150% sanity retention is the highest of any combat class. The de facto meta pick for front-desk operations.
Starts with Extinguisher + Taser. 200% sanity pool at the cost of 10% movement speed. The late-game tank choice.
Passive sanity recovery, movement speed bonus, and +3 inventory slots. The 80 Robux premium tier is mathematically justified for solo players.
Free baseline medical class with 110% movement speed. Starts with IV Drops — immediate Crazed Patient counter.
Starts with Photo Camera. 115% movement speed. Useful for assisting the front desk without returning to base.
Fastest class in the game at 120% speed. Starts with Medical Kit. -10% sanity retention — coffee-heavy playstyle.
Accelerated healing speed. Reduced treatment timers. Niche pick for high-volume shifts.
Provides a passive mathematical buff to the end-of-shift currency payout. Calculator / Clipboard loadout.
Starts with Scalpel / Stethoscope. Standard utility. Useful for the Barney Stage 4 scalpel hand-off.
Un-upgraded baseline state. No starting loadout. Relies entirely on map knowledge and supply closet scavenging.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link classes entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.