Stat Priority
ClassSecurity (or Officer Duckman for late game)
150% sanity retention anchors the front desk across the long shift.
Speed100% baseline
Speed is irrelevant at the desk — the bottleneck is camera math.
Sanity Pool150% (Security) / 200% (Duckman)
Absorbs the inevitable sanity tax from late-game anomaly sightings.
InventoryPhoto Camera + Taser + 2x Counter Items
Locked loadout: leave the Maple Syrup and Fire Extinguisher to ward runners.
Rotation Plan
- Photo Camera capture on every incoming patient
- Cross-reference Monitor Camera — discrepancy > 0% = Skinwalker
- Lethal Error: dispense wrong item to suspected Skinwalker for 0% penalty
- Taser direct only when battery is full and Skinwalker is confirmed
- Rotate to Office every 5 minutes for coffee sanity recovery